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Cajun Chicken

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Points about Infamous and Prototype: One year later

Last year, about the same time, two games came out with a similar concept. One of these was a PS3 exclusive named Infamous and the other game was a multiplatform game named Prototype, the games were developed by Sucker Punch and Radical respectively. For some completely odd reason people could not accept the similarity between both the games, at a distance without footage and information, both games could be perceived to be basically the same. But at a face distance...they were totally different if not for the closed city scenario, superpowers and the duration within the enclosed city. I was one of those seemingly rare types that liked both Infamous AND Prototype. Let me explain why in several documented points;

1. Infamous was Uncharted open world, Prototype was Crackdown 2 before Crackdown 2.

The reason why I bring this up, is because both games had completely different gameplay. Whilst Infamous played like a mixture between GTA, Uncharted, Assassins Creed and Jet Set Radio, Prototype played like Crackdown and Destroy All Humans. Infamous is more like Uncharted in my opinion mainly because of the focus of over the arm third person shooting and the platforming all the way throughout the city with scripted areas of platforming too.

Prototype on the other hand played much like Crackdown, it was a game where you had numerous enemies around you and brute force was the way to dispose of the enemies, even throwing cars, a lot of the game encouraged you to jump rooftop to rooftop to reach missions and races. When Prototype wasn't being Crackdown, it was being a good replacement for Destroy All Humans in parts of the game where you had to disguise yourself as military personnel in order to enter an army base and essentially sabotage it from the inside and obtain information.

2. Infamous was about a man cursed With new found powers, survival of the fittest and his morale, Prototype was about a man becoming something else and had no choice but revenge, no matter the cost.

You could play Infamous good or bad. However the title of the game kind of swerved you to play the bad side of Cole first of all, the ending never really changed no matter what, but you would access new powers and would also have the police onto you and not just the gangs. People would react differently around you and would either respect or fear you. Empire City in Infamous more or less stayed the same over time, except for you turning the sectors electric back on.

In Prototype, you were infected with the virus which was basically causing the whole city to be zombiefied. You begin to discover your past an an employee of an dodgy genetics company and get twisted up in a city wide biohazzard quarantine. Gradually over the game the city got in a worse and worse state, you had no choice how to play the game in good or bad, you weren't exactly evil, you were forced to be badass and just more or less, a victim of the viruses effect and the army's paranoia. Alex could kill innocents and not have it affect your status at all, which was even looked down upon in Crackdown.

3. You could choose how to play both games in different ways.

In Infamous you had the choice of good or bad as I said up above. You would be one or the other. By choosing one side you would slowly start locking yourself out of missions and powers either morality could get. This gave you the option to play the game twice and the look of Cole would change as you changed sides, the dialogue would even change relating to this, but didn't really affect the plot in any major way.

When it comes to the gameplay in Prototype you can more or less, halfway through, play the game whatever style you want. The different forms of the protagonist, Alex gave you a lot of choice in what gameplay style you would like to play, you could steal vehicles such as helicopters or tanks, you could use military weapons, you could be stealthy and consume enemies and use their stored forms to confuse others and accuse them of being you causing them to be shot on the spot or you could just run up buildings, crash and smash around like the Hulk or melee with a massive sword. It was up to you what you upgraded and what you didn't, it was up to you what form you would use the most and all the forms changed up the way you played the game, it was all very well balanced, especially the fact that no matter how strong you were, the enemies always managed to damage you. You would constantly have to change tactics in areas and with what type of enemies, it was all about manipulating the army and the virus'es monsters against each other.

4. Infamous has a story, Prototype's was a note on the back of a soggy beermat.

For those who have played both, you want an engaging set of characters and plot? Infamous is the one, it has a great ending that sets up for the sequel and explains why you can play the game in both morales.

Prototype just happens, it starts building up to somewhere, but at the end of the game, it just doesn't feel like the game has finished. Nothing really gets resolved. It all makes very little sense. The game has a wafer thin plot, to make things even more confusing, vague information is collected as you kill and discover more about the background of Alex's situation and the virus, but none of it makes no sense what so ever.

So now we got this all cleared up, I'd just like to find out why people seem to dislike Infamous to Prototype, both are great games in their own right and both of the games graphics are pretty good for what goes on screen. So why the hate? Even this much later after release?
I personally enjoyed Prototype more, it was a great stop gap for Crackdown 2 (of which I still haven't had a chance to play). It took me a while longer to get into Infamous as I bought the games about the same time. Now I look upon them, I like both games equally and would love a Prototype 2. Not just because Infamous 2 has been announced and detailed, but also because Prototype was a hell of a lot of fun and I'd like to see the vision of the original game improved, especially the graphics and story side. It would be great for both games to contend and to play two excellent unlicensed superpower sandbox games once again.

lh_swe5061d ago

I am more of a Infamous man myself. I never really got into Prototype, it was fun to begin with but the lack of a compelling story and interesting world to explore were real buzz-kills for me.

Eiffel5061d ago

I loved both games. I liked Infamous for it's story and overall style. I loved Prototype for it's character and it's gameplay.

To each their own. Both games are very good.

WildArmed5060d ago

The sense of power was covered better in prototype than in inFAMOUS.
But the Boss battles were bland as ever (with half an hour of jumping around throwing sit or doing body slams).

I personally prefered inFAMOUS (my 2nd runner up to GOTY 09..)

Prototype fell off my mind too fast.. i almost forgot I played the game.. I just wish it was more memorable.

I do hope we see a prototype 2, I'd really like to see how they would improve it after seeing infamous/batman (both super heroes games).
It'd be one hell of a game, and it's sad if we dont see Prototype 2.

Because every franchise atleast deserves a second change.. a second change to get it right.

Eiffel5060d ago

No doubt we'll see a Prototype 2, I remember beating the game.

----Spoilers----

Alex Mercer at the end talks about what has happened and if you completed all the memory segments, you find out Elizabeth Green had a child, being the sole survivor of the viruses previous experiment, the child was being transported while Elizabeth Green was under Blackwatch's containment, before you let her out. And at the end Alex Mercer states. "My work is almost done."

So no doubt the sequel will revolve around Alex Mercer and Elizabeth Greens child.

clank5435061d ago

Prototype was a fun little rental and one time experience while Infamous has staying power and the ability to turn into a series. There was so much controversy about this last year largely because the 360 had NO exclusives coming out around then while the ps3 had one from a pretty big developer.

Personally, Infamous is just more polished and more fun to me, but thats just an opinion.

andron5061d ago (Edited 5061d ago )

The fanboys hijacked the whole issue at the time and made it into a inFamous vs. Prototype fight.

I like both games and your right they are different gameplay and story wise. I spent more time with inFaomus becasue it felt fresher and more involving than Prototype. Another issue was that Prototype in some regards felt a bit like the Hulk game the devs made before...

will_c_755060d ago

I loved Infamous, to me it was my game of the year. Got Protoype at a recent Gamestop sale. Protoype is fun but it doesn't have the staying power. When I put it down I can easily walk a way, but I go back. Infamous had me marathon gaming to finish it. It also seems like Activision, wanted to use their Marvel licence, but couldn't figure out a good plan, so they threw them all in a blender and Alex Mercer was born.

Cajun Chicken5060d ago (Edited 5060d ago )

Well, actually, that's the point of Prototype. It was a way to get around needing an expensive Marvel license to make a destructive superhero game, it also gave Radical a lot of free creative space, so they did mix up a lot within the gameplay as if in a blender.

One can only imagine what more could be accomplished with additional creative ideas in a Prototype 2. It's a new IP, so they can do whatever they want to do with it without getting messages from Marvel about something not being 'inappropriate'.

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140°

Final Fantasy VII Rebirth Combat Director Wants Final Part To Offer Players "Even More Freedom"

The Final Fantasy VII Rebirth combat director has expressed that he wants the final part in the trilogy to offer players "even more freedom".

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gold_drake15h ago

i wonder if where gonna be able to jump

-Foxtrot9h ago

I love the game so far but please don’t make the final part a mini game fest

Everytime I get to a new part in Rebirth it’s “mini game time”

Inverno3h ago

Hope ya don't mind me asking since it seems like you've played it, did it feel like a decent step up from the last game or was it more like the best from the last but more polished?

CS72h ago

It makes Remake feel like a demo.

9.5/10 imo. And I think the “mini games” did a great job of adding variety to the gameplay. Purely optional as well.

-Foxtrot2h ago

Here's my thoughts

I think it's a big step up from the first instalment, I'm enjoying it way more.

I thought keeping it just in Midgar was silly, it felt dragged out and it didn't have much variation in terms of the scenery.

However with Rebirth, as soon as you get out of Kalm you have a big world to explore and it's great to just wander round and explore.

Now that I'm half way in though, despite still liking what I'm playing, the gameplay loop is now starting to slow down on me. I've got to a new region and I'm like "Yaaay...need to go and find those towers again, oh look another special beast marker, is that a bird I see in the distance? Better follow it to another Mako Crystal"

It's like....you know how Peter Jackson was only supposed to have two Hobbit films then Warner Bros wanted a third film so he stretched the second film out as much as he could so he could keep stuff for the third film making a trilogy? Yeah it feels like that, so these mini games are a part of that overall gameplay loop to keep us going and stretch the game out overall so they have something for the third and final game.

I personally think you could have had the first instalment get you out of Midgar and through to Grasslands / Junon and the second game finishes things off.

Becuzisaid3h ago(Edited 3h ago)

I had a weird cycle of love/hate for all the mini games as I played through. At first I really hated the seeming need to check all these boxes while exploring the grasslands. I didn't enjoy the Gilgamesh quest initially, and thought Queen's blood was fine but didn't want to commit to it. The side quests didn't really grab me either.

Then for some reason everything in Junon region changed my mind and I did pretty much everything. I liked most of the side quests, I actually liked playing fort condor (didn't care for it in the intergrade dlc). And my interest for completing these quests stayed pretty much through to Cosmo Canyon.

Then they added that horrible Lifestream memory/battle mini game and I started getting so burnt out of it all. I just wanted to do the story. I didn't do any side quests in neibleheim and beyond except for the summon. I abandoned Gilgamesh.

So what I'm saying is I would like the third part to go back to the focused progression from remake. Keep the mini games to the gold saucer. Start the game snowboarding if you want, but from there keep the story rolling.

-Foxtrot1h ago

That's funny you say that because I did everything in the Grasslands but once in Junon I started to slow down a little until Corel where by the end I was burnt out. I'm still currently going but I'm just doing what I can while things keep getting thrown at me.

I would have preferred half of these mini game side fillers / collectibles for some really beefy side quests that really adds onto the world of FFVII.

Inverno1h ago

Sounds like they hadn't really figured out what they wanted to do with Remake and this one is more of what they thought of doing which is probably why they're dragging it out to make a trilogy. Disappointed to hear it has towers cause man do i hate towers lol. It's been a while since I've played the first and it'll be a while longer to play the sequel, but it sounds like I'll enjoy it. 7 really impressed me especially after being disappointed with 15, felt like Square finally realized that FF was THEIR big franchise again.

MetroidFREAK212h ago

As long as it comes out on PS5 to have the entire series on one platform, do whatever you want

franwex1h ago

The combat is my favorite thing about Rebirth. Would be really cool if they can improve it even more.

Knightofelemia53m ago

I hope after FF7 Square will either give a new FF game the remake treatment. Or give some of their older titles a remake treatment like Chrono Trigger, Chrono Cross, even Xenogears.

180°

Kingdom Come Deliverance 2's Scope Was Impacted by Xbox Series S Limitations

Wccf tech writes: "Kingdom Come Deliverance 2's scope was impacted by the Xbox Series S hardware limitations, as developers could only make a game that was 25% bigger than its predecessor."

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-Foxtrot9h ago

This is the issue with things like this

Xbox Series X is apparently to MS the worlds most powerful console

However the Series S is obviously a limitation because it’s underpowered and developers have to go for parity.

So what’s the point of the world’s most powerful console if you are holding third party developers back? They aren’t going to push themselves if they have to think about the weakest console.

The issue wouldn’t be as bad if it was just Xbox but you are also affecting the PS version aswell

I think developers need to start just taking advantage of a console and if one of them can’t do X Y and Z then f*** them…why should the others suffer. What’s MS going to do? The bigger the franchise the least chance MS are going to tell them to f*** off. Baulders Gate 3 seemed to have stood their ground and suddenly their “strict” parity rule didn’t really matter. We suddenly got super optimisation efforts for the Series S that got things sorted.

anast5h ago

I agree, and the sad part is use normal folk saw it the second they announced their plans.

Abear211h ago(Edited 1h ago)

Agree 100% this is why I didn’t want the M$ Monopoly, now PS5 version will be held back too.

If PS5 Pro comes out and Series S is still a thing it’ll be interesting what differences and what devs choose to do. Really hoping Rockstar pushes the PS5 pro with GTA6 and we get the best version possible.

LucasRuinedChildhood9h ago

More info from the author of the article, I think: https://www.reddit.com/r/ki...

Quote:
"1) I was told this info from the producer of the game Martin Klíma.
2) He specifically said the game will have only one mode.
3) And this mode is 4K 30 on PS5/XSX and 1440p 30 on XSS.
4) He said that the game is already running north of the 30 FPS cap so the performance should be stable on launch, much better than KCD1.
5) The limitation was XSS because of the 10GB memory. He said that's why they wanted to make the game 25% larger.
6) Speculation on my part: the output resolution is probably upscaled and the reason why there won't be a 60 FPS mode is because it'll most likely be very CPU heavy, like Dragon's Dogma 2 for example."

Doesn't seem like they're adding a 40fps mode on PS5/Series X for launch even if they can handle it.

Sgt_Slaughter5h ago

I'd much rather have 1440p/60fps or even 45fps. Having just one, even with the Series S in mind, is disappointing.

franwex4h ago(Edited 4h ago)

Remember when xbots were adamant that the series s won’t hold back the gen?

Microsoft just needs to let go of the mandatory parity. Who cares if your grandma doesn’t understand that a game cannot be played on the S. It’s not like it she can buy you a physical game for it anyway. Before buying the game put up a notice that it only works on series X. If you’re buying for a friend-allow for a refund.

Bam. Everyone is happy. Most series s owners are for casuals that want Game Pass anyway and most likely don’t purchase most games.

If the developers want it to run on S, let them figure it out.

Jin_Sakai4h ago

“During the event, the Kingdom Come Deliverance 2 producer also revealed that on PlayStation 5 and Xbox Series X, the game will run at 4K resolution and 30 frames per second“

Another “creative decision” right? 🤦‍♂️

IHateNate3h ago

Amateur hour. Very incapable developer.

Outside_ofthe_Box3h ago(Edited 3h ago)

Since you're not an amateur and clearly know more than them, can you over there and help get the game running on the S without having to sacrifice their true vision. Us gamers would really appreciate you using your wisdom for good 🙏

IHateNate3h ago

Thousands of games run just fine on S.

But Kingdom Come is the game that can’t. Must be one hell of a game!

franwex1h ago(Edited 1h ago)

Thousands of games run on PS4 and on Switch. If developers want them to run on those systems. Fine. Those two platforms still get new games. Sony isn’t making studios also make a ps4 pro version, or Nintendo a wiiu version. Microsoft technically is.

IHateNate17m ago(Edited 17m ago)

If games like Alan Wake 2, GTA6, COD, hellblade all run on S, no excuse for this 100x smaller and 100x worse looking game to be held back.

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80°

HexGaming Launches Kickstarter Campaign for Hex Phantom

Custom Controller Company HexGaming launched a Kickstarter campaign for their latest pro controller, Hex Phantom. - IS

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